BiographyNathan is an Assistant Professor at Teachers College, Columbia University.
PhD, Learning Sciences
|2007||MAEd Instructional Process||Washington University|
|2003||BS Chemistry Education||Greenville College|
Selected PublicationsHolbert, N.R, Wilensky, U. (2012). Designing Video Games that Encourage Players to Integrate Formal Representations with Informal Play. Proceedings of the 10th International Conference of the Learning Sciences.
Weintrop, D., Holbert, N., Wilensky, U., Horn, M. (2012). Redefining constructionist video games: Marrying constructionism and video game design. Proceedings of Constructionism 2012.
Holbert, N., Wilensky, U. (2012). Representational congruence: Connecting video game experiences to the design and use of formal representations.. Proceedings of Constructionism 2012.
Holbert, N.R, Wilensky, U. (2011). Racing Games for Exploring Kinematics: A Computatoinal Thinking Approach. Paper presented at AERA 2011.
Holbert, N.R, Wilensky, U. (2011). Putting the Turtle on the Racetrack: Investigating a Constructionist Racing Game for Exploring Kinematics. Paper presented at NARST 2011.
Holbert, N.R, Wilensky, U. (2011). FormulaT Racing: Designing a game for kinematic exploration and computational thinking. Proceedings of GLS 7.0.
Holbert, N.R., Wilensky, U. (2010). Feeling fast: The role of intuitive thinking in video games. Poster presented at AERA 2010.
Holbert, N.R., Wilensky, U. (2010). FormulaT Racing: Combining gaming culture and intuitive sense of mechanism for video game design. Proceedings of the 9th International Conference of the Learning Sciences.
Holbert, N.R., Wilensky, U. (2010). FormulaT Racing: Bringing kinematics to the bean bag chair. Worked example presented at Games, Learning, & Society 6.0.
Holbert, N.R., Penney, L, Wilensky, U. (2010). Bringing constructionism to action game-play. Proceedings of Constructionism 2010.
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Holbert, N. (2009). Learning Newton by Crashing Cars. Poster session presented at Games, Learning, & Society 5.0.
Holbert, N. (2008). Shooting Aliens: The Gamer's Guide to Critical Thinking. Educational Leadership.
I am primarily interested in how kids reason about and with science-related representations and experiences while playfully engaging with informal technology environments. In particular my work seeks to develop design principles for video games that encourage players to connect intuitive experiences of embedded science content with real world and formally-taught instances of related phenomenon. This iterative design work draws on observations and clinical interviews conducted with children as they interact with games. I examine both popular commercial games and new prototype games that are based on models of cognition and informed by the constructionist design paradigm.
Last Updated: 2015-11-12 15:48:30