Assistant Professor, Learning Sciences
Assistant Professor, Computer Science
2120 Campus Drive
Evanston, IL 60208-0001
Phone: (617) 803-5501
BiographyMichael S. Horn is an assistant professor at Northwestern University with a joint appointment in Computer Science and the Learning Sciences. His research considers the intersection of human-computer interaction and learning with a focus on thoughtful uses of emerging technologies in diverse learning settings. Some of Horn's recent projects have included an investigation of multi-touch tabletops in natural history museums and the use of tangible programming languages in kindergarten classrooms and science museums.
Michael Horn earned his PhD in computer science at Tufts University working in the departments of Computer Science and Child Development. He received his undergraduate degree in Computer Science from Brown University. He has also worked as a software engineer for Classroom Connect and iRobot Corporation.
WebsitesMy Northwestern home page
|2009||PhD, Computer Science||Tufts University|
|2006||MS, Computer Science||Tufts University|
|1997||ScB, Computer Science||Brown University|
Selected PublicationsLeong, Zeina; Horn. Michael (2014). Waiting for learning: Designing interactive educational materials for patient waiting areas. ACM International Conference Proceeding Series: 145-153.
Horn, Michael; Routman, Emily; Weintrop, David (2014). Programming in the pond: A tabletop computer programming exhibit. Conference on Human Factors in Computing Systems - Proceedings: 1417-1422.
Horn, Michael (2014). Beyond video games for social change. Interactions: 66-68.
Solomon, Cynthia; Banerjee, Amartya; Horn, Michael (2014). Ultimate trainer: Instructional feedback for ultimate frisbee players. TEI 2014 - 8th International Conference on Tangible, Embedded and Embodied Interaction: 137-140.
Banerjee, Amartya; Horn, Michael (2014). Ghost Hunter: Parents and children playing together to learn about energy consumption. TEI 2014 - 8th International Conference on Tangible, Embedded and Embodied Interaction: 267-274.
ProjectsTangible Interaction Design and Learning Laboratory (TIDAL Lab)
|LRN_SCI 425||Introduction to Design for Learning Sciences Design is practice. As with any practice, there are skills and knowledge that distinguish experts from others. In this class we are interested in the design of educational experiences. The phrase design of educational experiences is intended to capture the breadth of possible ways people can learn and settings in which they might learn. Examples include things like curriculum materials, educational software, workplace training, museum exhibits, and television shows. The goal of this course is to provide students with foundational skills and knowledge from which they can develop expertise in the design of educational experiences. Students will work in groups to engage in hands-on design activities.|
|LRN_SCI 451||Topics: Tangible Interaction Design & Learning Emerging interactive technologies are rapidly transforming the ways in which we work, play, communicate, and learn. Research on tangible interaction attempts to blur the line between digital technologies and the broader physical, social, and cultural worlds within which computer use is situated. This course will explore the use of tangible interaction to create innovative learning experiences and will review both theoretical and technological foundations of the field. Topics may include distributed cognition, embodied interaction, cultural forms, and tangible interaction frameworks. Coursework will consist of weekly readings and discussions with a final paper that students will revise several times over the course of the term. This course is intended for students interested in publishing in learning sciences, human-computer interaction, or related fields.|
Last Updated: 2014-10-10 11:41:06